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Tomorrow, and Tomorrow, and Tomorrow

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In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, a It’s important to note that this book covers several decades so it’s hard to describe all that happens with these characters!! This was one of those books where, when someone asks you what the book you are reading is about, you are kind of at a loss for words. Because, as the blurb stated, this was essentially a book about two good friends making a video game together.

Tomorrow, and Tomorrow, and Tomorrow is a beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind’s eye after playing.”

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This is a boy meets girl story that is never a romance – though it is romantic… Zevin blurs the lines between reality and play… Tomorrow, and Tomorrow, and Tomorrow is an artfully balanced novel – charming but never saccharine. The world Zevin has created is textured, expansive and, just like those built by her characters, playful.” This is a boy meets girl story that is never a romance – though it is romantic. When Sam first asks Sadie if she will make a video game with him, he plans an elaborate proposal: “He would be getting down on one knee and saying, ‘Will you work with me?’” They love each other, but never in quite the same way at quite the same time. Their relationship is a joining of minds and of worlds that is both purer and sweeter than any base physical attraction. As Sadie says: “Lovers are common… True collaborators in this life are rare.”

For Sam, whose injured foot becomes a long-term disability, gaming is a particular freedom, divorcing him from his broken, limited body. When he experiences phantom pain, he thinks of it as “a basic error in programming, and he wished he could open up his brain and delete the bad code”. This is just one of many instances in which Zevin blurs the lines between reality and play, the one elucidating the other. In another inspired, abstract section, the story descends entirely into the virtual world, and we follow a new set of characters who exist within a multi-player game called Pioneers . When the narrative zooms out, the game is revealed to be a means of communication – and reconciliation – for its real-life players, Sam and Sadie. I loved this novel about two kids setting up a computer games company. What fascinated me is it's not about a romantic relationship but friendship. Mat Osman, The Times The story of three brilliant kids who found a videogame company, this book is about so much more—friendship, love, loyalty, violence in America and the magic of invented worlds. Gorgeous.” Oh my god, I couldn’t put it down and it made me cry – I love it when a book makes me cry – and I didn’t want it to end... I really loved it Geri Halliwell This book is impossibly good-one of the best books I've ever read in my entire life. I press it into people's hands with a demented kind of urgency. 'Yeah, yeah, I don't care about video games either. I promise you'll love it.' And everybody does. How did Gabrielle Zevin write such a perfect novel about friendship? I mean, really. How? In any case, she did, and it's a treasure CATHERINE NEWMAN

My favourite character was Marx although the two characters at the centre of the story were well developed and had such redeeming and less desirable qualities which I loved because this felt ‘real’.

Zevin’s prose hits all the right notes. She expertly implements a variety of writing styles, and, with unexpected twists keeps the reader guessing until the very end! Tomorrow, and Tomorrow, and Tomorrow is a celebration of the narratives, in video games and in life, that reinforce just how important connection really is. In following Sam and Sadie’s journey from Massachusetts to California and into the imagined worlds of their games, Zevin writes the most precious kind of love story.” The story was dull and I found the author's constant urge to stay woke to be obnoxious. While I respect her intention to raise awareness about pressing social concerns, I found that her preachiness frequently derailed the narrative and detracted from the plot. I find it fascinating when authors of fiction skillfully weave explorations of societal concerns into the fabric of their narratives. Unfortunately, in my opinion, Zenin did not carry out this action. Before Mazer invented himself as Mazer, he was Samson Mazer, and before he was Samson Mazer, he was Samson Mazur—a change of two letters that transformed him from a nice ostensibly jewish boy to a Professional Builder of Worlds— and for most of his youth he was Sam—S.A.M. on the hall of fame of his grandfather’s ‘Donkey Kong’ machine, but mainly Sam”. This was about so much more than video games, folks. So much more than standard friendship. I can't even explain what I mean here...It just encapsulated so much of the human experience in such a bold, yet nuanced way.

My #1 book to recommend… Tomorrow and Tomorrow and Tomorrow… [is] incredible, like The Amazing Adventures of Kavalier and Clay by Michael Chabon meets The Interestings by Meg Wolitzer. It’s about love and friendship and video games.” I also believe that my reading experience would have been marginally better had I been more familiar with the gaming jargon. So, I decided to set that aside and focus on the relationships at the centre of the story and only then did the book make sense to me. The pains of the creative process is felt in the story. Who contributed the best part? Who’s getting all the credit? Fame and money become the trio’s downfall. This isn’t a story of game development. This is a story of friends and their personal life with snippets of the work and emotions involved in creating a computer game.

But to speak in generalities: The beginning is the hardest part for me; I think it’s because it is difficult to write people you don’t yet know. I like to imagine the ending of the book early on, but I never know the actual ending until I get to it. I work early and I like to be well rested. I read over all the work I have done every day before I start (until the point at which the book becomes too long for me to do that.) I try to be as open as I can and I try to fully give myself over to the project of the novel, come what may. I live in the world, and I try to make sense of and respond to the things I see in the worldthrough art. I read this in one sitting - I physically couldn't put it down. It is just as wonderful as everyone says LOUISE O'NEILL, author of Idol Tomorrow, Tomorrow, and Tomorrow (an ode to MacBeth, which later, ties beautifully into one of the characters arcs) is the story of missed opportunities, successes, pains, love, and a passion for art.

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Riveting… Zevin has written the book she was born to write, a love letter to every aspect of gaming…Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise…Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.” Two friends, who are often in love, but never lovers, must contend with the fame, joy and tragedy that comes with success after they enter the world of video game design. Spanning three decades and multiple locations, this love story by The Storied Life of A.J. Fikry author is anything but predictable.” This is a well-written, complex, thought-provoking, and original novel. I was invested in the characters, and some moments hit me on an emotional level. I got teary-eyed towards the end. I won't forget these characters; this is a book that is going to stay with me for a long time. Their spark is instantly reignited and sets off a creative collaboration that will make them superstars. It is the 90s, and anything is possible.

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